The Second Day


Continued Progress

This update consists of work done during this morning. Minor changes and experiments are included as listed below.

What's New?

  • Camera system to follow player within inner bounds of the play space
  • Player gravity and jump height tweaked with intent to decrease artificial difficulty
  • Game aspect ratio changed to give them game a more arcade feeling

What's Next?

Throughout the rest of the day I intend to work more on tweaking player variables and addressing remaining generation issues. If time allows I will also implement some art assets to increase apparent production quality. Listed below in order of importance:

  • Playability; tweaking variables for player movement and spawning
  • Minor reworks of generation system
  • Updated art assets

Developer Thoughts

Work is progressing well so far, and I haven't much to say for this update. I think the aspect ratio tweaks have done a great amount for the look/feel of the game, even in such a simple state, and variables seem to be moving in the right direction through playtesting. I will continue work and return for an update when there is enough to show.

Signing off,

Dylan Smith

Files

prjG-prototype0.3.zip 1 MB
Jul 29, 2018

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